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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>http://mantis.themanaworld.org/</docs><link>http://mantis.themanaworld.org/</link><description><![CDATA[MantisBT - Issues]]></description><title>MantisBT - Issues</title><image><title>MantisBT - Issues</title><url>http://mantis.themanaworld.org/images/mantis_logo_button.gif</url><link>http://mantis.themanaworld.org/</link><description><![CDATA[MantisBT - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0001054: Overworld Map</title><author></author><link>http://mantis.themanaworld.org/view.php?id=1054</link><description><![CDATA[It might be nice to have a live render (using current server data) or a pre-rendered world map available in-game.]]></description><category>Map development</category><pubDate>Tue, 21 Feb 2012 01:17:34 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=1054</guid><comments>http://mantis.themanaworld.org/view.php?id=1054#bugnotes</comments></item><item><title>0001053: Log Head death animation</title><author></author><link>http://mantis.themanaworld.org/view.php?id=1053</link><description><![CDATA[After dying, Log Heads will sometimes complete their death animation, but then&lt;br /&gt;
shortly reappear as alive, though, not selectable (and not really still alive)&lt;br /&gt;
for several seconds. They will then disappear.]]></description><category>Graphics</category><pubDate>Tue, 21 Feb 2012 00:30:30 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=1053</guid><comments>http://mantis.themanaworld.org/view.php?id=1053#bugnotes</comments></item><item><title>0000350: Incorrect Inventory Display</title><author></author><link>http://mantis.themanaworld.org/view.php?id=350</link><description><![CDATA[This has happened twice now with the same item, but I haven't found out how to reproduce the bug. The santa hat has displayed at 2 and at 4 in the inventory screen, but when I try to sell it it only displays 1. It auto corrected afterwards both times.]]></description><category>Server</category><pubDate>Mon, 13 Feb 2012 09:37:09 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=350</guid><comments>http://mantis.themanaworld.org/view.php?id=350#bugnotes</comments></item><item><title>0000864: Using certain items should leave behind left-overs</title><author></author><link>http://mantis.themanaworld.org/view.php?id=864</link><description><![CDATA[Currently the Bottle of Water when used leaves an Empty Bottle as left-overs. This can easily be extended somewhat with current art (especially with potions) in-game or uncommited but available on the forums.&lt;br /&gt;
&lt;br /&gt;
See forum thread for suggestions.&lt;br /&gt;
&lt;br /&gt;
I'm prepared to do the necessary database editing and script editing/writing. All I need is a general approval or dismissal and information of what items would go in.]]></description><category>Items</category><pubDate>Mon, 13 Feb 2012 02:17:11 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=864</guid><comments>http://mantis.themanaworld.org/view.php?id=864#bugnotes</comments></item><item><title>0000891: Errors with checks in lay-on-hands</title><author></author><link>http://mantis.themanaworld.org/view.php?id=891</link><description><![CDATA[lay-on-hands should check for valid targets using REQUIREs before the script rather than ABORTs in the script body to avoid SP consumption.&lt;br /&gt;
&lt;br /&gt;
lay-on-hands should check that spell is not being cast on a dead player.]]></description><category>Server</category><pubDate>Mon, 12 Dec 2011 13:17:49 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=891</guid><comments>http://mantis.themanaworld.org/view.php?id=891#bugnotes</comments></item><item><title>0000388: Own font for TMW!</title><author></author><link>http://mantis.themanaworld.org/view.php?id=388</link><description><![CDATA[TMW need, an own font for client!]]></description><category>Interface</category><pubDate>Mon, 12 Dec 2011 13:11:10 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=388</guid><comments>http://mantis.themanaworld.org/view.php?id=388#bugnotes</comments></item><item><title>0000583: Status screen does not display all the essential derived stats</title><author></author><link>http://mantis.themanaworld.org/view.php?id=583</link><description><![CDATA[&lt;a href=&quot;http://ro.doddlercon.com/calc/calcx.html&quot;&gt;http://ro.doddlercon.com/calc/calcx.html&lt;/a&gt; [&lt;a href=&quot;http://ro.doddlercon.com/calc/calcx.html&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
We're most essentially missing perfect dodge, critical ratio, and attack speed.&lt;br /&gt;
&lt;br /&gt;
We're also missing hp regen and sp regen rates, but they're IMO not essential to be shown in the status screen.]]></description><category>Interface</category><pubDate>Mon, 12 Dec 2011 13:06:08 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=583</guid><comments>http://mantis.themanaworld.org/view.php?id=583#bugnotes</comments></item><item><title>0000577: Status effect duration visualization improvement</title><author></author><link>http://mantis.themanaworld.org/view.php?id=577</link><description><![CDATA[Currently when you use an item to get a status effect on yourself, it is visualized by a particle effect. This tells you nothing of the expected duration of the effect.&lt;br /&gt;
&lt;br /&gt;
I'm proposing there should be status icons visible on the screen for the effects.&lt;br /&gt;
&lt;br /&gt;
There should also be counters / progress bars (configurable) for the duration of the effect.]]></description><category>Server</category><pubDate>Mon, 12 Dec 2011 12:48:39 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=577</guid><comments>http://mantis.themanaworld.org/view.php?id=577#bugnotes</comments></item><item><title>0000496: Malivox stat reset revisions</title><author></author><link>http://mantis.themanaworld.org/view.php?id=496</link><description><![CDATA[Two Malivox revisions:  One with a fixed reset cost at level * 100 (rogue.1.txt), one with an increasing reset cost (20000 + (level * #resets * 500)) (rogue.2.txt), as agreed in IRC.]]></description><category>NPCs</category><pubDate>Mon, 21 Nov 2011 09:15:48 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=496</guid><comments>http://mantis.themanaworld.org/view.php?id=496#bugnotes</comments></item><item><title>0001050: Colored text makes marriage impossible</title><author></author><link>http://mantis.themanaworld.org/view.php?id=1050</link><description><![CDATA[Two players are unable to marry though they do everything correctly.&lt;br /&gt;
Big Crunch noticed that when players use colored text, the marry command is uneffective and nothing happens.&lt;br /&gt;
I decided to report here because this issue could repeat in other scripts that use magic system, and because colored text might be included in future client versions.&lt;br /&gt;
I have not tested repeatedly yet. I will do it on test server and Auldsbel server as I am lvl 80 GM there. I will do it on official server if you give me enough money to do it :D]]></description><category>Server</category><pubDate>Thu, 10 Nov 2011 17:36:02 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=1050</guid><comments>http://mantis.themanaworld.org/view.php?id=1050#bugnotes</comments></item><item><title>0001041: The pink flower seems to stop attacking if you get out of its range and come back attacking it.</title><author></author><link>http://mantis.themanaworld.org/view.php?id=1041</link><description><![CDATA[At first, you hit the flower once. You then go away, out of its range, and when you come back to attack it, it doesn't move at all, letting you kill it without any worries.]]></description><category>Server</category><pubDate>Wed, 09 Nov 2011 20:09:27 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=1041</guid><comments>http://mantis.themanaworld.org/view.php?id=1041#bugnotes</comments></item><item><title>0000882: Suggestion for the retab.sml tool</title><author></author><link>http://mantis.themanaworld.org/view.php?id=882</link><description><![CDATA[Two suggestions for the retab.sml tool in eA-data:&lt;br /&gt;
&lt;br /&gt;
a) Add a short one-paragraph description documenting how to use the tool. Also add the license stuff.&lt;br /&gt;
&lt;br /&gt;
b) Make the code be aware that commas (currently) inside curly brackets should not be separated by a tab, that is the UseScript and EquipScript in item_db.txt.]]></description><category>Tools</category><pubDate>Fri, 30 Sep 2011 14:16:41 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=882</guid><comments>http://mantis.themanaworld.org/view.php?id=882#bugnotes</comments></item><item><title>0000398: Tile priority bug</title><author></author><link>http://mantis.themanaworld.org/view.php?id=398</link><description><![CDATA[I just installed the new client to check it out and noticed a tile priority bug (I assume)...&lt;br /&gt;
&lt;br /&gt;
See attached screenshot.]]></description><category>Client graphics</category><pubDate>Tue, 26 Jul 2011 14:43:46 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=398</guid><comments>http://mantis.themanaworld.org/view.php?id=398#bugnotes</comments></item><item><title>0000922: Extraneous heal particle packets sent to other players</title><author></author><link>http://mantis.themanaworld.org/view.php?id=922</link><description><![CDATA[While heal particles seem to be sent correctly to the target player, there seems to be an number of unneeded on/off packets sent to other nearby players. For the target player, it received one on packet and one off packet. For a character I placed nearby to test, it received 72 on/off packets for that effect within a space of a few seconds.&lt;br /&gt;
&lt;br /&gt;
This does not seem to happen with any other particle effect.]]></description><category>Server</category><pubDate>Tue, 26 Jul 2011 14:18:34 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=922</guid><comments>http://mantis.themanaworld.org/view.php?id=922#bugnotes</comments></item><item><title>0000455: eAthena: Make sure trades do not overflow inventory slots</title><author></author><link>http://mantis.themanaworld.org/view.php?id=455</link><description><![CDATA[Strange things happen when your inventory is full/nearly full and you do a trade, at best you get your stuff back, at worst the server eats it.]]></description><category>Server</category><pubDate>Tue, 26 Jul 2011 14:17:41 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=455</guid><comments>http://mantis.themanaworld.org/view.php?id=455#bugnotes</comments></item><item><title>0000756: Lack of inventory check on transmuting items</title><author></author><link>http://mantis.themanaworld.org/view.php?id=756</link><description><![CDATA[If your inventory is full when transmuting an item, the resulting item is sucked into black space never to be seen again.]]></description><category>Server</category><pubDate>Tue, 26 Jul 2011 14:17:27 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=756</guid><comments>http://mantis.themanaworld.org/view.php?id=756#bugnotes</comments></item><item><title>0001002: Unitialized beer variable -&gt; Kfahr interjects gibberish.</title><author></author><link>http://mantis.themanaworld.org/view.php?id=1002</link><description><![CDATA[A lvl 62 tree with Q_status &gt; @QS_NEWBIE walks into a bar. She buys a beer from the barmaid and gives it to Kfahr, who nods and grins as she greets him. With beer in hand, Kfahr says: &lt;br /&gt;
&lt;br /&gt;
Kfahr is visibly delighted.&lt;br /&gt;
&quot;pq(reg sign)(to the power of underlined a)&quot;&lt;br /&gt;
He takes a deep sip.&lt;br /&gt;
&quot;Aah, magnificent!&quot;&lt;br /&gt;
&lt;br /&gt;
After some confusion, the tree listens to a story and buys Kfahr another beer. This time, he says:&lt;br /&gt;
&lt;br /&gt;
Kfahr is visibly delighted.&lt;br /&gt;
&quot;Generous, generous!  I like that!&quot;&lt;br /&gt;
He takes a deep sip.&lt;br /&gt;
&quot;Aah, magnificent!&quot;&lt;br /&gt;
&lt;br /&gt;
(The second line comes from a variable, and should have been &quot;Ah yes... a warrior's drink!&quot; on the first go.)]]></description><category>NPCs</category><pubDate>Tue, 26 Jul 2011 14:16:55 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=1002</guid><comments>http://mantis.themanaworld.org/view.php?id=1002#bugnotes</comments></item><item><title>0001037: Inaccurate Minimap</title><author></author><link>http://mantis.themanaworld.org/view.php?id=1037</link><description><![CDATA[The minimap still shows the landbridge between Tulimshar and Hurnscald.  Not a big deal, but I came back after two years and could see it on the minimap but it wasn't there.]]></description><category>Graphics</category><pubDate>Tue, 24 May 2011 10:47:26 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=1037</guid><comments>http://mantis.themanaworld.org/view.php?id=1037#bugnotes</comments></item><item><title>0000698: allow comas as separators in eAthena @-commands</title><author></author><link>http://mantis.themanaworld.org/view.php?id=698</link><description><![CDATA[I noticed that @warp map x,y isn't working. On the other hand, @warp map x y does. Don't know if that applies to other commands. Could it be possible to use the comas as well as the space to separate the coordinates?]]></description><category>Server</category><pubDate>Fri, 22 Apr 2011 01:11:09 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=698</guid><comments>http://mantis.themanaworld.org/view.php?id=698#bugnotes</comments></item><item><title>0000865: @mute, @unmute commands for GM.</title><author></author><link>http://mantis.themanaworld.org/view.php?id=865</link><description><![CDATA[This issue came from this thread:&lt;br /&gt;
&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?f=2&amp;t=8124&amp;start=0&quot;&gt;http://forums.themanaworld.org/viewtopic.php?f=2&amp;t=8124&amp;start=0&lt;/a&gt; [&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?f=2&amp;t=8124&amp;start=0&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
Adding two commands to mute/unmute a character in-game would be of benefit for GMs.&lt;br /&gt;
&lt;br /&gt;
Technically, here are the step to implement it in my humble opinion:&lt;br /&gt;
1. Implement the commands handling server-side of : @mute and @unmute.&lt;br /&gt;
2. Make the server inform the clients when a character is muted.&lt;br /&gt;
3. Make the client display the muted state nicely in a non-intrusive way.&lt;br /&gt;
&lt;br /&gt;
Commands specifications:&lt;br /&gt;
- The mute command would take two parameters separated by a space, making the character unable to chat or whisper anymore:&lt;br /&gt;
@mute &lt;character name&gt; &lt;time in seconds&gt;&lt;br /&gt;
The double quote could be used for names with spaces.&lt;br /&gt;
If no time value is given, a default of 60 seconds would then be set.&lt;br /&gt;
The mute commands wouldn't only mute the current character but every characters of the account, so that it has to be set at account's level server-side.&lt;br /&gt;
&lt;br /&gt;
- The unmute command would unmute an account's character, making him able to chat again.&lt;br /&gt;
@unmute &lt;character name&gt;&lt;br /&gt;
The double quote could be used for names with spaces.&lt;br /&gt;
Every character from an account would then be unmutted, since the mute status would be implemented at the account level.]]></description><category>Server</category><pubDate>Fri, 22 Apr 2011 01:06:24 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=865</guid><comments>http://mantis.themanaworld.org/view.php?id=865#bugnotes</comments></item><item><title>0000999: Assist monsters may fail to assist if they only see the death of a comrade?</title><author></author><link>http://mantis.themanaworld.org/view.php?id=999</link><description><![CDATA[Monsters with &quot;assist&quot; attribute only assist if comrades are merely damaged, but not if they are killed in one hit]]></description><category>Server</category><pubDate>Fri, 22 Apr 2011 01:04:13 +0200</pubDate><guid>http://mantis.themanaworld.org/view.php?id=999</guid><comments>http://mantis.themanaworld.org/view.php?id=999#bugnotes</comments></item><item><title>0000045: Add a desert armor set</title><author></author><link>http://mantis.themanaworld.org/view.php?id=45</link><description><![CDATA[A simple desert armor set, containing a helmet, gauntlets, chest, legs, and boots. Possibly gloves as well.]]></description><category>Items</category><pubDate>Fri, 11 Feb 2011 15:33:04 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=45</guid><comments>http://mantis.themanaworld.org/view.php?id=45#bugnotes</comments></item><item><title>0000322: Temple tileset creation</title><author></author><link>http://mantis.themanaworld.org/view.php?id=322</link><description><![CDATA[release of the first finished tileset and maps for The Temple]]></description><category>Graphics</category><pubDate>Fri, 11 Feb 2011 15:31:57 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=322</guid><comments>http://mantis.themanaworld.org/view.php?id=322#bugnotes</comments></item><item><title>0000868: Add new emoticons</title><author></author><link>http://mantis.themanaworld.org/view.php?id=868</link><description><![CDATA[From these two threads:&lt;br /&gt;
&lt;br /&gt;
- A beating heart:&lt;br /&gt;
&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?p=54695#p54695&quot;&gt;http://forums.themanaworld.org/viewtopic.php?p=54695#p54695&lt;/a&gt; [&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?p=54695#p54695&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
- Smilies in love:&lt;br /&gt;
&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?p=51900#p51900&quot;&gt;http://forums.themanaworld.org/viewtopic.php?p=51900#p51900&lt;/a&gt; [&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?p=51900#p51900&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
- Light bulb:&lt;br /&gt;
&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?p=60593#p60593&quot;&gt;http://forums.themanaworld.org/viewtopic.php?p=60593#p60593&lt;/a&gt; [&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?p=60593#p60593&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
- Another pink love smilie:&lt;br /&gt;
&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?p=65467#p65467&quot;&gt;http://forums.themanaworld.org/viewtopic.php?p=65467#p65467&lt;/a&gt; [&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?p=65467#p65467&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]]]></description><category>Client graphics</category><pubDate>Fri, 11 Feb 2011 15:21:34 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=868</guid><comments>http://mantis.themanaworld.org/view.php?id=868#bugnotes</comments></item><item><title>0000105: Desert dried river tile-set</title><author></author><link>http://mantis.themanaworld.org/view.php?id=105</link><description><![CDATA[Well, Irukard is working on some nice tile-sets for the dried river-bed:&lt;br /&gt;
&lt;br /&gt;
URL: &lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?f=8&amp;t=917&quot;&gt;http://forums.themanaworld.org/viewtopic.php?f=8&amp;t=917&lt;/a&gt; [&lt;a href=&quot;http://forums.themanaworld.org/viewtopic.php?f=8&amp;t=917&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]]]></description><category>Graphics</category><pubDate>Fri, 11 Feb 2011 15:17:45 +0100</pubDate><guid>http://mantis.themanaworld.org/view.php?id=105</guid><comments>http://mantis.themanaworld.org/view.php?id=105#bugnotes</comments></item></channel></rss>

